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The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither. Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:

Challenge Icon Description
Arachnophile Araklover-icon.png Summon an Araknee each time the spell is available, for the duration of the combat.
Barbaric Barbaric-icon.png Do not use any spells for the duration of the fight.
Blitzkrieg Blitzkrieg-icon.png Whenever an adversary is attacked, that character must be killed before their next turn begins.
Casino Royal Casino Royal-icon.png Cast the spell Roulette each time the spell is available for the duration of the combat.
Clean hands Clean hands-icon.png Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used.
Contamination Contamination-icon.png As soon as an ally loses HP, you have 3 turns to kill your ally.
Contract Killer Contract Killer-icon.png Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed.
Cruel Cruel-icon.png You must kill your enemies according to their levels in ascending order.
Dodgy devs Dodgy devs-icon.png Finish this fight and you've won the challenge! Us developers are tricky folk, you know.
Duel Duel-icon.png When a character attacks an enemy, no other character must attack the enemy for the duration of the combat.
Elementary, my dear! Elementary-icon.png Use the same element to attack for the duration of the combat.
Elitist Elitist-icon.png All attacks must be made exclusively on Monster until they die.
Exuberant Exuberant-icon.png Use all your action points before the end of your turn.
First the mules First the mules-icon.png The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig).
Focus Focus-icon.png When an enemy is attacked, they must be finished off before any other enemy is attacked.
Gardener Gardener-icon.png Plant a Cawwot each time the spell is available, for the duration of the fight.
Gravedigger Gravedigger-icon.png Summon a Chaferfu each time the spell is available, for the duration of the fight.
Hermit Hermit-icon.png Never finish your turn on a cell adjacent to an ally.
Impertinence Impertinence-icon.png Finish your turn on a cell adjacent to an enemy.
Incurable Incurable-icon.png Do not regain any HP for the duration of the combat.
Keep moving! Keep moving-icon.png Do not steal MP from your enemies for the duration of the combat.
Limpwrist Limpwrist-icon.png Never finish your turn on a cell adjacent to an enemy.
Low levels first! Low levels-icon.png The player with the lowest XP must deliver the mortal blow to all enemies.
Maniac Maniac-icon.png Enemies must be killed according to the descending order of their levels.
Mystique Mystique-icon.png Use only spells for the duration of the fight.
Neither Piwi nor submissive Neither Piwi nor submissive-icon.png Female players must let male players deliver the mortal blow to enemies for the duration of the combat.
Neither Piwin nor submissive Neither Piwin nor submissive-icon.png Male players must let female players deliver the mortal blow to enemies for the duration of the combat.
Nomad Nomad-icon.png Use all available MP during each turn, for the duration of the fight.
Pighead Pighead-icon.png Use the same spell or close combat attack for the duration of the combat.
Protect the mules Protect the mules-icon.png All your allies and all your mules must be alive at the end of the fight.
Reprieve Reprieve-icon.png Kill Monster last.
Scanty Scanty-icon.png Each player must not use the same action more than once, for the duration of the fight.
Self Sacrifice Self Sacrifice-icon.png Characters must not be healed during their turn.
Sharing Sharing-icon.png Every character must finish at least one enemy (enemy summons do not count) off during the fight.
Sightseeing Sightseeing-icon.png Do not reduce the range of any enemies for the duration of the combat.
Statue Statue-icon.png Every turn, finish on the same cell as you started on, for the duration of the fight.
Survivor Survivor-icon.png No ally must die.
Tight Tight-icon.png Finish your turn on a cell adjacent to an ally.
Time Flies Time Flies-icon.png Do not steal AP from your enemies for the duration of the combat.
To each his pwn To each his pwn-icon.png Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat.
Two for the price of one Two for the price of one-icon.png When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn.
Unpredictable Unpredictable-icon.png All attacks must be made exclusively on the target selected by a character at each new turn.
Untouchable Untouchable-icon.png Do not lose any HP for the duration of the combat.
Unwilling Volunteer Unwilling Volunteer-icon.png Kill Monster first.
Versatile Versatile-icon.png Each player must not use the same action more than once, on every turn.
Zombie Zombie-icon.png Use exactly one MP per turn.

Notes[]

Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.

Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.

  • Blitzkrieg: Fails if you do pushback damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn.
  • Contamination: Does not fail if you win the battle before the three turns are up. Does not fail if a summon loses health and three turns expires.
  • Contract Killer: Does not fail if you kill an enemy summon, no matter which enemy is the current target.
  • Elementary, my dear!: Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself.
  • Elitist: Attacks to allies do not fail challenge as shown with Boogey Wand healing. (More testing needed).
  • Exuberant: Cannot fail on the winning turn; the final blow does not have to completely use up AP.
  • Focus: Fails if you hit an enemy summon after another enemy or summon has been hit. Will also fail if you hit another enemy after hitting an enemy summon.
  • Impertinence: Cannot fail on the winning turn; the final blow may be made while not adjacent to an enemy.
  • Limpwrist: Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy.
  • Low levels first: All chars can kill enemy summons without the challenge failing. If lowest level is resurrected, that fails the challenge.
  • Neither piwi(n) nor submissive: All chars can kill enemy summons without the challenge failing.
  • Nomad: Can fail on the winning turn; the final blow must be made after the required amount of MP is spent.
  • Scanty: Does not fail by casting a spell which previously had a critical failure.
  • Sightseeing: Can fail if a Cra uses Magic Arrow, even if the hit kills the target before the effect takes place.
  • Statue: Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown.
  • To each his pwn: Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner.
  • Two for the price of one: If the enemies are killed during your turn, strictly two must be killed, or none at all.
    • If the enemies are killed after the player ends their turn (by poison, glyph, or summons) then only the maximum of two kills applies. You will not fail the challenge if only one enemy dies by summon, glyph or poison, but you will fail if three summons each kill one enemy, or three enemies die by glyph or poison before your next turn begins.
    • Be careful, as you may be left with one enemy, and will fail the challenge if you directly kill it as there is no other enemy to complete the challenge.
    • Killing two enemies and then having a summon/glyph/poison kill an enemy will result in failing the challenge.
    • Killing one enemy will fail the challenge as soon as you end your turn. So a kill done by poison/glyph/summon will not pair a kill during your turn.
  • Unpredictable: Fails if you attack an enemy summon.
  • Untouchable: Does not fail due to damage done by or on summons.
  • Versatile: Does not fail by casting a spell which previously had a critical failure.
  • Zombie: Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what.
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