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French: Classe   Spanish: Clase
See also: Finding Equipment, Class page on Solomonk, Game Information

There are 12 character classes to choose from when creating a character. Different character classes have unique Spells, Class Modifiers, Class Sets and Soft Caps. In addition to these, more classes are available as Incarnations.

Classes[]

Icon Description Main Class Roles and Specialisations
Cra
Cra
As proud as they are accurate, Cras are the master archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee to their chosen target.
Damage Dealer IconDebuffer IconBuffer Icon
Ecaflip
Ecaflip
Ecaflips are warrior gamblers who always appear in the most surprising places... An Ecaflip is happiest when gambling - for all and for nothing. But be careful, it is a very serious matter for an Ecaflip, he won't hesitate to gamble his life on a throw of the dice if he means victory...
Damage Dealer IconBuffer IconHealer Icon
Eniripsa
Eniripsa
Eniripsas are healers with the power to ease your pain with a single word. Their potent utterances can either heal their allies or hurt their enemies... Some of them even became word hunters, wandering the earth in search of obscure verbs and forgotten languages!
Healer IconBuffer IconDebuffer Icon
Enutrof
Enutrof
Enutrofs are helplessly covetous treasure hunters. They are interested in any kind of goods, items or creatures that can be turned into kamas. The first thing an Enutrof does when he meets another adventurer is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!
Debuffer IconSummoner IconBuffer Icon
Feca
Feca
Fecas are faithful protectors. They hold an important place in groups of adventurers because of their protective powers - not to mention their skill with a staff. For generations, the Fecas have prided themselves on guarding what treasure wise men have entrusted them with.
Protector IconTank IconDebuffer Icon
Iop
Iop
Iops are go-getting warriors beyond reproach! One thing's for sure: Iops know how to use their weapons. They need to draw first blood at least once a day just to feel alive. Their impetuousness can make Iops the best of knights... And the worst!
Damage Dealer IconBuffer IconPositioner Icon
Osamodas
Osamodas
Osamodas are born summoners! They have the power to summon creatures and they are the greatest tamers. Rumour has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not... And you'll see for yourself!
Summoner IconHealer IconBuffer Icon
Pandawa
Pandawa
Pandawas are sherpa warriors who knows what they can get out of their bodies! And out of that of the others... Indeed, Pandawas don't hesitate to lift their allies off their feet to protect them or their enemies to hurt them!
Positioner IconDamage Dealer IconTank Icon
Sacrier
Sacrier
Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles.
Tank IconPositioner IconDamage Dealer Icon
Sadida
Sadida
Sadidas are summoners who specialise in creating powerful ointments and insidious poisons. Taming brambles to form horrifying weapons, crafting war and healing dolls - these are a Sadida's bread and butter.
Summoner IconDebuffer IconHealer Icon
Sram
Sram
Srams are assassins who love purses, especially when they're full! Folding up the tails of a new tunic, exploring the bottom of a pocket, nimbly fingering through the contents, stroking the valuables and drawing out the prize is what a Sram enjoys best!
Damage Dealer IconDebuffer IconPositioner Icon
Xelor
Xelor
Xelors are magi who can influence time. They also command obedience from all related mechanisms like chimes, clocks and pendulums. Therefore, Xelors enjoy playing with time... Either to slow down their enemies or to teleport themselves wherever they want.
Positioner IconDebuffer IconDamage Dealer Icon

Legend[]

Icon Title Description
Debuffer Icon Debuffer Prevents movement or limits adversaries' actions.
Tank Icon Tank Keeps adversaries nearby to stop them from fleeing.
Protector Icon Protector Protects a target by reducing the damage they receive.
Healer Icon Healer Heals a target, giving them HP.
Damage Dealer Icon Damage Dealer Injures enemies to reduce their HP.
Positioner Icon Positioner Controls their own movements or those of enemies.
Summoner Icon Summoner Summons creatures which will help their master in combat.
Buffer Icon Buffer Improves a target's abilities by giving them bonuses.

Class Comparison[]

General Overview[]

Attackers

Classes that serve as attackers: Cra, Ecaflip, Iop, Sadida, Sram and Xelor. All of these classes are well-versed in dealing damage. The Iop, Ecaflip and Sram are close combat attackers, while the Sadida, Cra and Xelor are designed for ranged combat.

  • Iops deal the greatest damage of them all, but suffers from a lack of ranged attacks. They excel at close combat.
  • Ecaflips are also very powerful at close combat, but their spells deal considerably less damage than the Iop's. Their advantage is versatility, being able to fight at medium range, summon a fast-moving creature, and provide the team with various support spells, including AP and MP buffs. They can also heal well. Their spells are, however, often unreliable.
  • Srams are comparable to the Ecaflip in terms of dealing damage and versatility, but their supportive abilities are better at saving themselves than their allies. Their ranged attacks can be tricky to use effectively.
  • Sadidas are popular for their capability to inflict major damage at all ranges. The hallmark of this class is their wide Area-of-Effect attacks, which allows them to single-handedly wipe out huge groups of enemies. On the other hand, these attacks often also hurt themselves and their teammates, which restricts some of them from using their strongest combos. They can also provide limited support with summoned dolls.
  • Cras have the greatest range of all classes and can easily pick off enemies at long distances. Despite this, their firepower is even greater than the Sadida's because they have access to several buffs.
  • Xelors trade firepower for disabling capabilities and greater mobility. They are more evasive than other ranged attackers, but their ability to boost AP is invaluable in all situations.
Supporters

Classes that can be labeled as supporters: Eniripsa, Feca, Osamodas and Sacrier. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. Being a supporter simply means that they are much more effective when fighting in a team.

  • Eniripsas are highly valued for their AP boosting and healing abilities. They have very few attacks and severely lack range, however.
  • Fecas are less supportive than the Eniripsas, but have greater offense and defense. Their defensive spells are less potent than the healing ability of the Eniripsa, not to mention the lack of an AP boosting spell. On the other hand, they can serve as tanks and deal moderate damage at medium range.
  • The Osamodas are balanced supporters that are fit for all situations. Both their spells and summoned creatures can provide additional offense and defense to the team. What separates them from other supporters is their unique ability to revive fallen allies. Overall, they are less supportive than the Eniripsa and Feca, although they are more powerful.
  • Sacriers are the least supportive, but also have the greatest offense. They severely lack range, but with good teamwork, their damage can far outstrip that of all attackers. This class is also known to be an excellent meatshield.
Multi-Purpose

Classes that can serve a variety of purposes, depending on how they are developed: Enutrof and Pandawa. These classes are the most difficult to play.

  • Enutrofs can be developed into flexible supporters or long range attackers, with MP removal capabilities in both cases. As supporters, they can provide limited defense and healing, as well as boosting the entire team's offense. As attackers, they have very long range and can deal high damage at medium range. To lesser extents, they can fill the shoes of the Osamodas and the Cra, but they neither can provide as much support nor deal as much damage at long range. What makes them special is their ability to also disable enemies with MP removal spells. As a bonus, they have superior Prospecting to other classes.
  • Pandawas have the option of becoming defensive supporters or short range attackers. As supporters, they function similarly to the Sacrier, with limited healing, good tanking capability, and excellent repositioning abilities. Their advantages are being able to reduce enemy resistances and heavily weaken their offense. As attackers, they are able to deal high damage at short range. Their resistance to MP loss and their practical immunity to negative effects makes them unstoppable in higher levels.

Specific Factors[]

Class Solo Combat Team Support Range Damage Evasion
Cra
Cra
+++
Easy
+
Limited
Buffs Damage, Range & Critical Hits.
+++
Long
Best Range
++
Moderate
++
Fair
Attacks reduce Range, AP, MP, or inflicts pushback.
Ecaflip
Ecaflip
+
Difficult
++
Fair
Invisibility detection. Buffs Damage, Critical Hits, Agility, AP, MP & HP. Provides random effects. Moderate Healing with Intelligence build.
++
Medium
+++
High
++
Fair
Can jump. Has a knockback attack. Summoning Claw inflicts Critical Failures and distracts enemies. Has potential damage reversal.
Eniripsa
Eniripsa
+
Difficult
+++
Good
Best support
Massive Healing. Buffs AP, Range & Healing. Reduces and reflects damage taken. Dispels effects.
+
Short
+
Low
+
Limited
Has knockback & dispel. Reduces AP & MP.
Enutrof
Enutrof
++
Average
++
Fair
Buffs Critical Hits, Intelligence, Strength & MP. Protects allies with Living Bag. Extra Prospecting provides better drops. Minor healing with Intelligence build.
+++
Long
++
Moderate
++
Fair
Reduces Range, AP & MP. Has an attack that reduces MP. Summons distract enemies.
Feca
Feca
+++
Easy
+++
Good
Greatly reduces damage taken. Provides temporary Invulnerability. Protects against AP & MP loss. Reflects spells.
++
Medium
++
Moderate
++
Fair
Can teleport. Reduces AP & MP. Has an attack that reduces AP. Has temporary Invulnerability and damage cancelation.
Iop
Iop
+++
Easy
+
Limited
Buffs Damage & HP.
+
Limited
+++
High
+
Limited
Can jump. Has pushback as an attack and a support spell.
Osamodas
Osamodas
++
Average
+++
Good
Gives minor buffs to Damage, AP, MP & HP. Reduces damage taken. Moderate Healing. Resurrects teammates with a considerable % of their HP. Good as a right arm.
++
Medium
++
Moderate
++
Fair
Summons distract enemies, have pushback attacks, and reduce AP.
Pandawa
Pandawa
+
Difficult
++
Fair
Buffs MP. Protects against MP loss and dodge lock. Carries and throws allies and enemies for positional advantages.
+
Limited
++
Moderate
+++
Good
Can dispel and carry & throw allies & enemies. Has knockback. Prevents dodge lock. Reduces Damage, AP & Critical Hits. Inflicts Critical Failures. Disables Weapon usage.
Sacrier
Sacrier
+++
Easy
+++
Average
Protects allies. Moves allies and enemies. Moderate healing. Pain Shared Increases damage for allies. Wonderful Meatshield.
+
Limited
+++
Good
+++
High
Can step back to avoid damage. Reduces Agility. Evasion spell can provide a 100% chance to dodge close combat attacks.
Sadida
Sadida
+++
Easy
+
Limited
Area of Effect attacks often hurt allies. The Inflatable provides minor Healing and buffs MP.
+++
Long
+++
High
Best Area of Effect damage
++
Fair
Has dispel. Reduces Intelligence, AP, AP resistance, MP & MP resistance. Has temporary immunity. Summons distract enemies.
Sram
Sram
++
Average
+
Limited
Invisibility detection. Makes an ally invisible. Buffs Strength & Critical Hits.
++
Medium
+++
High
+++
Good
Has invisibility. Has pushback as an attack and a support spell. Reduces AP & MP. Double distracts enemies.
Xelor
Xelor
++
Average
++
Fair
Buffs AP. Protects against AP loss. Reflects damage taken.
+++
Long
++
Moderate
+++
Good
Can jump and teleport. Reduces AP Loss Resistance. Attacks reduce AP. Steals AP with an attack and a support spell.
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