Critical Failure

See also: Characteristic, Critical Hit, Damage, Game Information

Almost all actions have a chance of a critical failure. When a critical failure occurs the action has no effect at all, but the AP is still used. Originally, most actions critical failures were fatal (Consumes the AP cost of spell/weapon and ends turn regardless of extra AP/MP), now its only fatal for weapons. Spells that are once-per-turn can be recast if not fatal.

modifiers
The chance of critical failure is rarely modified, but a few Items/Spell Effects do exist that increase it.
 * Equipment
 * Dragon Pig Cloak (2~4)
 * Hurrian Hammer (5)
 * Peeka Belt (1~2)
 * Solo's Ring (1~5)


 * Class Spells
 * Stain (Pandawa)


 * Monster Spells
 * Destabilization (Perceptor)
 * Impalement (Chaferfu Lancer)
 * Quartering
 * Rotten Luck
 * Serial Lightnings (Bwork Magus Summon)
 * Unlucky Bamboo