Bherb's Gully

 is a dungeon. It is the third dungeon required to Reset your stats and spells.

Location
is found at (-51, 9) in the Grass Plains.

Access
Access requires giving a Bherb's Gully Key to Rubrat. Which is not consumed.

Rooms

 * Challenging to scout maps is possible.

Room 1

 * 1 Kilibriss (54)
 * 1 Plain Pikoko (50)
 * 1 Polished Crackrock (40)



Room 2

 * 1 Mufafah (62)
 * 1 Kilibriss (54)
 * 2 Kido (53, 53)



Room 3

 * 5 Plain Pikoko (50~60)



Room 4

 * 1 Kilibriss (72)
 * 4 Polished Crackler (60~70)
 * 1 Plain Pikoko (60~70)



Room 5

 * 3 Kilibriss (63~81)
 * 2 Kido (62~80)
 * 2 Mufafah (66~74)



Room 6

 * 2 Kilibriss (54~90)
 * 2 Plain Pikoko (50~90)
 * 1 Mufafah (62)
 * 2 Kido (53~80)
 * 1 Polished Crackler (60)



Room 7

 * 1 Silf the Greater Bherb (400~440)
 * 2 Plain Pikoko (60~90)
 * 1 Kido (80~89)
 * 1 Mufafah (78)
 * 2 Kilibriss (63~90)
 * 1 Polished Crackler (70~80)

Strategy
For tactics for the final room, see Silf the Greater Bherb.

Rewards
The main rewards for beating the dungeon (When speaking to the NPC at the exit) are the Key to the Tynril Lab and the Greater Bherb Relic (Which you recieve in exchange for the Bherb's Gully Key). Aside from these it is also the only place to find Silf the Greater Bherb, which has several interesting drops.