AP and MP loss

See also: Characteristic, Damage, Game Information, Debuff Spells

Only effects on the form Lost AP/MP for the target: x can be resisted, -x AP/MP always succeeds.

Certain spells can cause AP/MP Loss during a fight. AP/MP Loss Resistance is the percentage chance that a player or enemy will avoid this loss. Every 4 points of wisdom increase a player's AP/MP Loss Resistance by 1%, the maximum amount of AP/MP Loss and AP/MP Loss Resistance a character can have is 200% (800 Wisdom). See Wisdom Equipment for Equipment that gives Wisdom.

When a character/monster attempts to drain AP/MP from a target, a dodge roll is performed for each AP/MP in the effect. For example, for Slow Down level 6, three dodge rolls would be performed, one for each AP, in sequence.

Formula: P = Da / Dt * Pr / 2 P = Probability to make someone lose AP/MP. Da = Basic dodge of the attacker. Dt = Total dodge of the target. Pr = Percentage of AP/MP the target still has.

The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance. If both parties have an equivalent of wisdom, the attacker has a 50% chance to remove the first AP/MP. (Da / Dt would be 1, and Pr is 1, then 1 * 1 / 2 is 50%) Dodge bonus and penalties are handled for the dodge attempts only (and not for the drain attempts).

As a rule of thumb, if your base Resistance is lower than your opponent's, you will have a lesser chance of removing AP/MP. But if your base Resistance is greater than your opponent's, you will have a greater chance to steal AP.

Spells such as Mummification will increase your chances of avoiding AP loss (and spells such as Wind Armour MP loss) but they will not increase your chances of taking AP or MP. For the caster, only Resistance based on Wisdom count towards AP and MP drain.

Certain AP loss

 * Class Spells
 * Claw of Ceangal (Ecaflip)
 * Haziness (Xelor)
 * Sylvan Power (Sadida)
 * Smell (Ecaflip)
 * Monster Spells
 * Call of the Dada
 * Call of the Mama
 * Mega-Supra-Giga-houla-hoop
 * Shell of Wings

Certain MP loss

 * Class Spells
 * Fate of Ecaflip (Ecaflip)
 * Lashing Arrow (Cra)
 * Pull Out (Enutrof)
 * Sylvan Power (Sadida)
 * Smell (Ecaflip)
 * Soothing Bramble (Sadida)
 * Tornado (summon) (Bwork Magus (summon))
 * Monster Spells
 * Neck Pruning
 * Shell of Wings
 * Sling
 * Winter Breath

Resistable AP loss

 * Class Spells
 * Blindness (Feca)
 * Clock (Xelor)
 * Devotion (Xelor)
 * Draining Word (Eniripsa)
 * Frostbite (Xelor)
 * Frozen Arrow (Cra)
 * Glyph of Blindness (Feca)
 * Glyph of Silence (Feca)
 * Irritation (The Madoll (summon))
 * Mass Clumsiness (Enutrof)
 * Mockery (Prespic (summon))
 * Pendulum (Xelor's Dial (summon))
 * Rekop (Ecaflip)
 * Slow Down Arrow (Cra)
 * Slow Down (Xelor)
 * Stain (Pandawa)
 * Temporal Dust (Xelor)
 * Time Theft (Xelor)
 * Trap of Silence (Sram)
 * Word of Silence (Eniripsa)
 * Xelor's Sandglass (Xelor)
 * Monster Spells
 * Ancestral Roblochon
 * Blue Weakening
 * Branch of the Soft Oak
 * Chosse
 * Crushing
 * Dazzle
 * Destabilizing Noise
 * Dribble
 * Ecurouille
 * Head Pruning
 * Intestinal Tearing
 * Irritation
 * Javelot
 * Larvema
 * Light Touch
 * Majestic Jump
 * Mockery
 * Moon Hammer (moon)
 * Neck Pruning
 * Paralyzing Cawwot
 * Puke
 * Royal Crushing
 * Seismic Punch
 * ShinLarberation
 * ShinLarvation
 * Silvan Bite
 * Teubatak
 * Thinning-in

Resistable MP loss

 * Class Spells
 * Clumsiness (Enutrof and The Swindling summon)
 * Cut (Iop)
 * Irritation (The Madoll (summon))
 * Mummification (Xelor)
 * Paralyzing Arrow (Cra)
 * Paralyzing Glyph (Feca)
 * Paralyzing Trap (Sram)
 * Paralyzing Word (Eniripsa)
 * Shovel of Judgement (Enutrof)
 * Wild Grass (Sadida)
 * Monster Spells
 * Chosse
 * Curse
 * Green Weakening
 * Immobilization
 * Irritation
 * Kanniball Sling
 * Light Touch
 * Liming
 * Moon Hammer (moon)
 * Paralyzing Cawwot
 * Pasting
 * Spit
 * Stones Throwing
 * Teubatak