Reduction

See also: Characteristic, Resistance, Damage, Game Information

Reduction effects (also known as Shield/Armour effects) reduce damage by a fixed amount, but that fixed reduction can be increased through characteristic bonuses. Most shield effects use the characteristics of the target, but Feca's shield spells use the caster's characteristics instead.

The equation to calculate final of Feca Armour: TotalRed = BaseRed * (1 + (Int / 200) + (Char / 200)) TotalRed = Total/Final calculated Reduction. BaseRed = Spell's base Reduction number. Int = Character's Intelligence amount. Char = Character's characteristic which depends on the Armour used, for Glowing Armour Intelligence is used again, for other Armours the appropriate characteristic (Str/Cha/Agi) is used.

The method for determining characteristic bonus to shield effects is: Max(Stat, 50%Int + 50%Stat) Where Stat is the Characteristic associated with the element of damage received, and Int is Intelligence. The Max(x,y) function returns the greatest value between x and y. For example, a character with more Chance than Intelligence therefore protects against water damage using only his total Chance. A character who has less total Chance than half his Chance plus half his Intelligence, will protect against water damage based on half of his Chance plus half his Intelligence. To further illustrate, a character with 200 Chance and 100 Intelligence would contribute 200% to his water-type shield. Max (200, 50%(100) + 50%(200)) Max (200, 50 + 100) Max (200, 150) = 200 Since 200 (the total Chance) is greater than 150 (half Chance plus half Intelligence), the total Chance is used to increase water-type shield effects.