Roulette

Spell Properties


Spell Characteristics
* -1 Cooldown when wearing Blaber Ring
 * 1 || See Effect List || See Critical Effect List || 1 || 0 || 1/75 || 1/100 || - || - || 6* || 26
 * 2 || See Effect List || See Critical Effect List || 1 || 0 || 1/70 || 1/100 || - || - || 5* || 26
 * 3 || See Effect List || See Critical Effect List || 1 || 0 || 1/65 || 1/100 || - || - || 4* || 26
 * 4 || See Effect List || See Critical Effect List || 1 || 0 || 1/60 || 1/100 || - || - || 3* || 26
 * 5 || See Effect List || See Critical Effect List || 1 || 0 || 1/55 || 1/100 || - || - || 2* || 26
 * 6 || See Effect List || See Critical Effect List || 1 || 0 || 1/50 || 1/100 || - || 2 || 1* || 126
 * }
 * 4 || See Effect List || See Critical Effect List || 1 || 0 || 1/60 || 1/100 || - || - || 3* || 26
 * 5 || See Effect List || See Critical Effect List || 1 || 0 || 1/55 || 1/100 || - || - || 2* || 26
 * 6 || See Effect List || See Critical Effect List || 1 || 0 || 1/50 || 1/100 || - || 2 || 1* || 126
 * }
 * 6 || See Effect List || See Critical Effect List || 1 || 0 || 1/50 || 1/100 || - || 2 || 1* || 126
 * }

Effect List

 * Regardless of what occurs, the caster will receive +1 AP after casting this spell.


 * The following list of spells will be rolled each for the caster's team (24%), the opposing team (24%), and both teams (24%), until one effect is activated.
 * (2% of the cases) +400 Strength (1 turn) - AoE.png Inf.C
 * (2% of the cases) +400 Intelligence (1 turn) - AoE.png Inf.C
 * (2% of the cases) +400 Chance (1 turn) - AoE.png Inf.C
 * (2% of the cases) +400 Agility (1 turn) - AoE.png Inf.C
 * (2% of the cases) +2~3 AP (1 turn) - AoE.png Inf.C
 * (2% of the cases) +2~3 MP (1 turn) - AoE.png Inf.C
 * (2% of the cases) +5 Range (1 turn) - AoE.png Inf.C
 * (2% of the cases) +50 Damage (1 turn) - AoE.png Inf.C
 * (2% of the cases) +50 Heals (1 turn) - AoE.png Inf.C
 * (2% of the cases) +50 Critical Hits (1 turn) - AoE.png Inf.C
 * (2% of the cases) Dispels magic effects - AoE.png Inf.C
 * (2% of the cases) Makes the player skip a turn - AoE.png Inf.C
 * If none of the above are activated, the following effect is rolled (2%).
 * (2% of the cases) HP restored: 5000 - [self]
 * If that also fails, nothing happens (26%).

Critical Effect List

 * Regardless of what occurs, the caster will receive +1 AP after casting this spell.


 * The following list of spells will be rolled each for the caster's team (24%), the opposing team (24%), and both teams (24%), until one effect is activated.
 * (2% of the cases) +500 Strength (1 turn) - AoE.png Inf.C
 * (2% of the cases) +500 Intelligence (1 turn) - AoE.png Inf.C
 * (2% of the cases) +500 Chance (1 turn) - AoE.png Inf.C
 * (2% of the cases) +500 Agility (1 turn) - AoE.png Inf.C
 * (2% of the cases) +3 AP (1 turn) - AoE.png Inf.C
 * (2% of the cases) +3 MP (1 turn) - AoE.png Inf.C
 * (2% of the cases) +6 Range (1 turn) - AoE.png Inf.C
 * (2% of the cases) +60 Damage (1 turn) - AoE.png Inf.C
 * (2% of the cases) +60 Heals (1 turn) - AoE.png Inf.C
 * (2% of the cases) +60 Critical Hits (1 turn) - AoE.png Inf.C
 * (2% of the cases) Dispels magic effects - AoE.png Inf.C
 * (2% of the cases) Makes the player skip a turn - AoE.png Inf.C
 * If none of the above are activated, the following effect is rolled (2%).
 * (2% of the cases) HP restored: 5000 - [self]
 * If that also fails, nothing happens (26%).

Effect Summary

 * (24% of the cases) buffs the caster's team
 * (24% of the cases) buffs the opposing team
 * (24% of the cases) buffs both teams
 * (2% of the cases) heals the caster
 * (26% of the cases) nothing happens