Templates

See also: Editing

Obtaining

 * Gathered by a(n) Profession (Lv. x) from
 * 


 * Crafted by a(n) Profession (Lv. x) from


 * Dropped by
 * Monster
 * Monster


 * Bought from
 * NPC at [,] in Subarea for x kamas


 * Exchange with
 * NPC at [,] in Subarea for x


 * Quest/Dungeon reward
 * Quest/Dungeon

Uses

 * Exchange
 * x with  at [,] in Subarea to get x


 * Quest
 * Quest


 * Pet food for
 * Pet


 * Access
 * Dungeon


 * Used in the craft of
 * Item

Equipment
 is a(n) category.

Weapon
 is a(n) category.

Pet
 is a pet.

Diet
(if it is a normal pet)

(if it is a soul eater pet)
 * +x Stat is gained for every

Improved Abilities
When fed a Enhancement Potion: *PetName*, 's maximum statistics can be increased to xx Stat.

Usable Item/Miscellaneous
 is a(n) category.

Resource/Quest Item
 is a(n) category.

Set
set

Crafting
To craft all pieces of this set you will need:

is an area of the Amaknean Continent.

Access

 * Entrance: [,]
 * Zaap: [,]
 * Imp Carrier: [,]
 * Boat traveling between at [,] &  at [,]

is a subarea of.

Alignment
(if the subarea is an alignment territory) is a Conquest territory (needs a Prism of Conquest).

(if the subarea is not an alignment territory) is not a Conquest territory.

Access

 * Entrance: [,]
 * Zaap: [,]
 * Imp Carrier: [,]
 * Boat traveling between at [,] &  at [,]

Miscellaneous

 * Well: [,]
 * Emote: [,]

Location
is found at [,] in Area.

Access
Entry requires giving a Key to NPC, which is/is not consumed.

Mechanics
Include in dungeons which work oddly (Peki, Lord Crow etc.).

Rooms


Room 1

 * Monster, level x
 * Monster, level x
 * Monster, level x
 * Monster, level x (total level: x)

Rewards
(If there are rewards): Upon completing the dungeon players will receive.

It is also the only place to find boss, other rare monsters.

(If there are no rewards): There's no specific reward from except the chance to find boss, other rare monsters.

Locations


Characteristics

 * }

Drops

 * }

NPC
 is an NPC. 

Quests

 * Assigns
 * 
 * Features in
 * 

Other

 * Grants access to
 * Dungeon, in exchange for Key

Quest


Obtaining
Talk to NPC at [,] in Subarea.

Step 1: Title from Quest Book

 * Text from top of Quest Book.


 * Clarification text, if needed, such as:
 * Click on x at [,].
 * You will enter a fight against x Level xx Monster.
 * Other characters can/cannot join the fight.
 * You will drop x Item.
 * You will receive x Item.
 * You will lose x Item.
 * You must complete or have completed the quest Quest to be able to talk to it.

Characteristic Order

 * Damage
 * Neutral Neutral.svg
 * Earth Earth.svg
 * Fire Fire.svg
 * Water Water.svg
 * Air Air.svg
 * Neutral Steal Neutral.svg
 * Earth Steal Earth.svg
 * Fire Steal Fire.svg
 * Water Steal Water.svg
 * Air Steal Air.svg
 * Healing Heals.svg
 * AP AP.svg
 * Effects/Conditions
 * Vitality Vitality.svg
 * Strength Strength.svg
 * Intelligence Intelligence.svg
 * Chance Chance.svg
 * Agility Agility.svg
 * Wisdom Wisdom.svg
 * AP AP.svg
 * MP MP.svg
 * Range Range.svg
 * Prospecting Prospecting.svg
 * Initiative Initiative.svg
 * Summons Summon.svg
 * Damage Damage.svg
 * %Damage Damage.svg
 * Trap Damage Trap Damage.svg
 * %Trap Damage Trap Damage.svg
 * Heals Heals.svg
 * Reflect Reflect.svg
 * Critical Hits Critical Hit.svg
 * Critical Failures Critical Hit.svg
 * AP Loss Resistance AP.svg
 * MP Loss Resistance MP.svg
 * %Neutral Resistance Neutral Resistance.svg
 * %Earth Resistance Earth Resistance.svg
 * %Fire Resistance Fire Resistance.svg
 * %Water Resistance Water Resistance.svg
 * %Air Resistance Air Resistance.svg
 * Neutral Resistance Neutral Resistance.svg
 * Earth Resistance Earth Resistance.svg
 * Fire Resistance Fire Resistance.svg
 * Water Resistance Water Resistance.svg
 * Air Resistance Air Resistance.svg
 * Physical Reduction
 * Magical Reduction
 * Pods
 * Titles/Emotes/Auras/Followers/Spells
 * Linked to the character/account