Trap

See also: Spells by type, Glyph, AoE, Game Information

A  is a hidden mechanism designed to detonate on contact with a target. Traps are only available to the Sram class of character, and are an important part of most Sram builds. Some traps may do damage, poison, reduce movement or actions for a turn, have an area effect, etc. Traps can be used to make a "turret" - trapping the terrain around a Cra, Xelor or "tank". Traps are used to both guard areas and to save damage potential when the Sram cannot attack.

Many Srams use a combination attack, setting traps and eventually pushing foes into the trap with Tricky Blow. Good trap usage depends mostly on the player and his knowledge of AI/strategy.

When placing traps that have a cooldown (such as Poisoned Trap), failed placements due to "invisible obstacles" do not cause AP loss but will trigger the cooldown.

s deal Direct Damage.

Trap Spells
Only the Sram class has trap spells.