Vital Punishment

Spell Properties


Spell Characteristics
* -1 AP cost when wearing Cap Rayer
 * 1 || 60 Vitality Punishment (2 turns) Weakened State (2 turns) || 70 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 2 || 80 Vitality Punishment (2 turns) Weakened State (2 turns) || 90 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 3 || 100 Vitality Punishment (2 turns) Weakened State (2 turns) || 110 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 4 || 120 Vitality Punishment (2 turns) Weakened State (2 turns) || 130 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 5 || 140 Vitality Punishment (2 turns) Weakened State (2 turns) || 150 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 6 || 200 Vitality Punishment (2 turns) Weakened State (2 turns) || 220 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 142
 * }
 * 4 || 120 Vitality Punishment (2 turns) Weakened State (2 turns) || 130 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 5 || 140 Vitality Punishment (2 turns) Weakened State (2 turns) || 150 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 42
 * 6 || 200 Vitality Punishment (2 turns) Weakened State (2 turns) || 220 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 142
 * }
 * 6 || 200 Vitality Punishment (2 turns) Weakened State (2 turns) || 220 Vitality Punishment (2 turns) Weakened State (2 turns) || 3* || 0 || 1/45 || 1/100 || - || - || 4 || 142
 * }