Incarnam Dungeon

 is a dungeon.

Location
is found at (6,5) in Incarnam.

Access

 * 1) Enter the cave
 * 2) Three people must stand on the three stones, a rock will then move allowing further access to the cave
 * 3) Speak to Dunge Onmast'her, entry requires an Incarnam Dungeon Key, which is consumed.

Dungeon levels


Room 1

 * Fearful Moskito(1)
 * Immature Blue Larva(2)
 * Small Tofu(2)
 * Vulnerable Mush Mush(3)
 * Young Arachnee(1)



Room 2

 * Daredevil Crab(3)
 * Fragile Demonic Rose(4)
 * Frightened Evil Dandelion(2)
 * Little Gobball(3)
 * Small Tofu(2)
 * Small Wild Sunflower(8)



Room 3

 * Immature Green Larva(4)
 * Immature Orange Larva(5)
 * Prepubescent Chafer(10)
 * Small Gobball War Chief(10)
 * Young Black Gobbly(1)
 * Young Boar(10)
 * Young White Gobbly(1)



Room 4

 * Fragile Demonic Rose(4)
 * Immature Orange Larva(5)
 * Prepubescent Chafer(10)
 * Small Wild Sunflower(8)
 * Snoowolf(18)
 * Vulnerable Mush Mush(3)
 * Young Boar(10)
 * Little Gobball(3)

Rewards

 * Completing the dungeon is an objective of the Spelunking quest.
 * The Snoowolf may drop a Snoowolf Skin, required to complete the Fair Trade quest.

Strategy
To solo this dungeon you might have to hit around 100 damage each turn (so lvl 20+). It is good to have a level 11 or 12 Eniripsa with the spell Healing Word at level 5. A good damage dealer like a Sadida or Iop or Ecaflip or Sacrier is recommended, but the Ecaflip should have a good weapon or Felintion. An AP zapping character like a Xelor would be good for this dungeon. Having a Feca with a good Glowing Armour or Earth Armour is also recommended. A Sram with Tricky Blow would also be good, since if the enemy hits an obstacle, they take double damage, and it only costs 3 ap. Snoowolf can attack twice if it gains at least 1 AP, however some of the smaller creatures in the fight, like the boar cannot attack at all if they lose at least 1 AP.