Gigantic Kralove

Locations


Characteristics

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Spells

 * Crushing Peat
 * Immobilizing Speetwateir
 * Kraken
 * Peat Vulnerability
 * Summoning of First Tentacle - First Tentacle
 * Summoning of Second Tentacle - Second Tentacle
 * Summoning of Third Tentacle - Third Tentacle
 * Summoning of Fourth Tentacle - Fourth Tentacle

Drops

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Strategy
On every turn, the enters the state "Kraken" which activates other states to prevent Cooperation, Trasnposition, Swap, Teleportation, Flight, Feline's Leap, Jump and Bribery.

If you can, start the fight by reducing 's range, to keep it from attacking. You need to rape -15 range to be 100% sure.

When you hit with an elemental attack, it summons a Tentacle corresponding to that element:
 * Air: First Tentacle, which has 0% air resistance.
 * Earth: Second Tentacle, which has 0% water resistance.
 * Fire: Third Tentacle, which has 0% fire resistance.
 * Water: Fourth Tentacle, which has 0% earth resistance.

You must summon them in reverse order, from fourth to first.

Each Tentacle has an attack: Cursing (high damage), Poisoning (ignorable), Swallowing (insta-kill through anything), AoE which makes you pass your turn.

It's best to have 2nd, 3rd and 4th tentacle with a Pandawasta in a corner, being AP and MP raped (AP raped unless it's state+swallow turn) each turn, and 1st in front on Kralove blocking LoS being MP raped each turn (Has 2 MP and 0% resistance).

The First Tentacle also cast Natural Motivation, which makes him gain AP. When he has enough AP through this and eating summons/characters (this is mandatory, Natural motivation alone is not enough), First Tentacle triggers his state which triggers the other states too.

Once:
 * The four Tentacles have been summoned
 * The First Tentacle has eaten (just 1 summon is enough)
 * The First Tentacle eats in the turn states are triggered

After the First Tentacle has eaten, the cast a vulnerability spell, giving itself -900% weakness to all elements for two turns (Bringing it's resistance down to 0) but also +8000% damage, +63 range and +1000 vitality. You then have to kill in in these two turns (Best to use a Sacrier with a Bow). Beware the tentacles, they gain +8000% damage too.

Killing it in a turn is best, though if you can't try and summon something infront of it (As it needs LoS to hit). If you can't kill it within two turns, try and unbewitch it before it's turn, else it will deal massive damage (well, insta-kill) and you will have to start the whole process over.

If you can't kill it in the turn, First Tentacle must eat again. Be aware Tentacles will gain MP, so it's best to keep them AP raped, specially the first one.