Otomai's Ark

 is the 2nd of 5 dungeons in the Resetting quest (a quest to reset your stats or forget spells).

Access
Enter the Shipwreck at [-55,-4] and speak to Captain Futchure. You must have the Otomai's Ark Key, which is not consumed until you successfully complete the dungeon. Below is an illustration of the path: 

Dungeon levels


Room 1

 * 1 Ze Flib (60)
 * 1 Barbrossa (52)
 * 1 Hazwonarm (51)
 * 1 Sparo (48)
 * 1 Boomba (30)

Room 2

 * 1 Ze Flib (60)
 * 1 Barbrossa (52)
 * 2 Cannon Dorf (51, 51)
 * 1 Sparo (48)

Room 3

 * 2 Ze Flib (60~64)
 * 2 Barbrossa (52~59)
 * 2 Sparo (48~56)

Room 4

 * 4 Ze Flib (60~64)
 * 2 Sparo (48~56)

Room 5

 * 2 Ze Flib (60~68)
 * 2 Barbrossa (52~66)
 * 2 Sparo (48~64)
 * 1 Hazwonarm (57~63)

Room 6

 * 3 Barbrossa (52~73)
 * 2 Ze Flib (60~68)
 * 2 Sparo (48~72)

Room 7(518 - 742lvl)

 * 1 Gourlo the Terrible (150~190)
 * 2 Barbrossa (52~80)
 * 3 Sparo (48~80)
 * 2 Ze Flib (60~76)

Epilogue
Talk to Captain Futchure again.


 * You lose 1 Otomai's Ark Key
 * You receive 1 Bherb's Gully Key
 * You receive 1 Gourlo the Terrible Relic

Defeating Gourlo
The last room contains a mob lead by Gourlo the Terrible. Gourlo has 200% resists to all elements. During the battle Gourlo will summon Barrels. Each summoned Barrel casts a spell once a turn, with a duration of two turn,s which applies 200% weakness of a random element to all those in the AoE (similar to Glouto Rhum). The element of weakness is determined by the 100% resist of the Barrel. Keep the Barrels with the resist of your element of choice, and place them next to Gourlo in order to weaken him.